This is a separate value than 'Room' as it's implemented in GML by Toby, and not as part of GameMaker. A full list of battlegroups can be found here: It also allows you to override it for debug mode. You have to freeze it with the desired battlegroup and then all battles will be against that choice. There's a chance I'll be lazy and not update the readme even when I've changed things. Here's a full list of the values at the time of writing this readme. Set mercy to 0 and attack to 999 (while in battle) Play current 'monster tale' determined by storyline While playing the game, enter one of the following codes to activate the corresponding cheat function: Go to offset '000725B24' and change the '00' to '01' in the fourth row of that offset's line. Use a hex editor to edit the 'data.win' file in the ame directory. Note: This procedure involves editing a game file create a backup copy of the file before proceeding.
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